![]() ![]() Some experiences will be designed to stand alone, but doors and portals between dreams can be added that allow them to be stitched together, both in series by their original creators or compiled into essentially mix tapes by curators in the community. In theory, the amount and type of content available could be essentially unlimited. At PlayStation Experience 2017, Media Molecule revealed the story mode will span three separate stories showcasing different aesthetics, one is sci-fi themed, one has a sort of noir vibe, and the third is a “childhood fantasy environment.”Ī trailer released during The Game Awards 2017 featured a man going to sleep inside a guitar case, who may serve as a potential protagonist or through-line for the prepackaged experience. Made using the same tools players will get access to in the game, Dreams’ the story mode serves as a short interactive primer or stylebook, encompassing a wide range of gameplay/interaction styles and aesthetics, so as to demonstrate the games potential range. But what can you actually play?ĭreams will come with a complete, playable experience when it launches, created by the developers to both entertain players and inspire them to become creators. The glue that ties all of this together will be an in-game social network for sharing and curating content into what are essentially interactive, multimedia mix tapes. All of these elements, including complete experiences and a la carte assets, will form a growing compendium of content from which creators can draw for their own work, with automatic crediting for content used. ![]() Accessibility to a wide range of abilities and interests is a central goal for Media Molecule, however, so players will also be able to modify and remix existing content from both the developer and the community as well. At the high end, players will be able to create, animate, and program wholly original content in 3D for both active play (games of all kinds), and passive consumption (such as films and music). Unlike those predecessors, which allow players to create and share content within the restricted, largely 2D vocabularies of their base games, Dreams seeks to offer a much broader and more ambitious platform. Like the developer’s LittleBigPlanet series or Super Mario Maker, Dreams is both a game and a game creation tool. ![]()
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